There's no stagger from being hit, the heal is instantaneous and most importantly, you have some incredible mobility with the dash.Įdit: That's not to say HLD isn't difficult, and isn't good. Dash back in to make a couple of sword hits and generate ammo, then rinse and repeat. In HLD, if you're mobbed, you can just dash away across the map and pick a few enemies off with the gun. You can roll out of the way of a couple of attacks, but your stamina will limit that and something will hit you, stagger you and you're done. The mobility and ranged attacks in HLD really reduces the challenge compared to a Souls game.Įxample: if you're mobbed by 5 enemies in DS, you're probably dead. Souls games tend to hit you with a few dirty tricks here and there (which I've not seen in HLD) and the bosses for a first time player are absolutely brutal. I personally don't feel like HLD shares much with Souls games in terms of mechanics/difficulty. I think this is a serious contender for GOTY this year. Except I'm finding I actually want to play HLD, where I got bored of Fez's basic mechanics pretty quickly. The art and atmosphere remind me a lot of Fez. It makes the loop of dash in - slash - dash out - shoot really satisfying. I learned to love the gun really fast thanks to that. It's not perfect, but if you hit the fire button (not the aim) and you're facing in the right direction, you'll pop off a shot at the closest enemy in that direction. It's worth mentioning that there's a sort of auto-aim for the gun. I killed the first boss, who was a lot of fun, took me about 3 tries and it was really fun. It's surprisingly similar to Furi so I get into it fast. I found I internalised the combat after 2 or 3 encounters. Unlike you, I went North first, as that seemed to be where the game was telling me to go. I don't take screen shots of games, ever, but I could stop snapping all the beautiful environments I was going through. thenexus6, you're so right, the game is absolutely gorgeous. I was enthralled the moment I turned it on. So I also played the first hour or so of Hyper Light Drifter. Hyper light drifter east modules Ps4#I really wish there was a PS4 theme because it would look so good. I am not enjoying the gun much so far because its hard to aim and shoot when you're frantically trying to fight enemies.īut I am very happy I picked it up. I did run into some hard areas but got through them okay. I went East first because I heard it was easiest to start. I have played about one hour so far and I am really digging it. Wow this game is gorgeous, like insanely gorgeous. I may never finish the game and thats okay so I picked it up last night. But I felt like I had to experience it for myself after loving the art style and soundtrack so much. So it came out two days ago and even though I really wanted to get it, I almost didn't because of how difficult its supposed to be. Easily the best game soundtrack this year. I purchased the soundtrack months ago when it released on Bandcamp, and I listened to the hell out of it. Hyper light drifter east modules Pc#I thought about getting it on PC but waited for the PS4 version. I have been looking forward to this game for so long. I might be drawing too much off my experience with Vindictus though. Bosses didn't really have enough health that you had to master both timing actions AND keeping your mind sharp over time. The other thing that was missing combat-wise for me was the experience of testing endurance in boss battles, though I'm anticipating + will get closer to that. I don't think I played before the iframes patch, so I can't say if that changed the experience. The dash is long enough that the utility of distance outweighs timing iframes. I guess I should try doing a runthrough without upgrades to see if the gameplay garners that kind of experience. With multi-dashes, I felt safe zip-zooping back in and out of enemy attacks, and dashing away was always generally safe enough that I rarely had to worry about the exact hitbox size of where I landed. I think the reflect projectiles seems necessary as its utility as an increase in battle options is counter-balanced by the, but the multi-dash just completely changes the experience. I chose to unlock the multi-dash and reflect projectiles. I found the general 'story' to be a little bit too abstract until I read that article.Ĭombat-wise, I think it was just a little easier than I was hoping (so I'm looking forward to new game +), but I really like these kinds of games. I'm glad that I read that article about Alex Preston's health before finishing the game.
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